![]() ![]() Choose one to track it on the UI, and at any point you can summon a Compass, a golden thread that’ll arrow off to direct you towards your target. Activating the scan once inside will launch a pannable viewpoint up high, highlighting nearby areas of interest. Combine to create a perk set that fits your playstyle.įrom fish-eye to eagle’s eye: strewn across the land are stone Belfreys. Not shown are the customisation options for Frey’s outfit: each robe, necklace and nail color offers different buffs. (A quick and brief shout out to Forspoken’s wider menu design, the fish-eye lens approach makes for a visually-appealing scroll through the various tabs.)Ĭollect mana to unlock new spells. The camera will zoom in to any enemy within the scan’s radius, with the sentient bracelet upon your arm sharing the necessary deets. But play it more tactical – and digest some lore – with a scan from your Cuff (Up on the D-Pad) when nearby pre-clash. ![]() Text pop ups during attacks will inform you if an enemy is resistant to certain spell types. Elemental resistance is a factor for one. A world to exploreĪs with any action RPG, there’s no mystical size-fits-all. Rage Slice is a melee combo whose finisher sends enemies flying backwards – right into the flames. Any enemies wandering into it burn, but it also buffs her attack power when combating any foes within the enclosure. The first is a castable firewall that encircles Frey. An early favorite is Sila’s Crucible (Support) and Rage Slice (Attack). Changing up loadouts is also a good way to find powerfully complimentary spells. Use the Bind Support magic for crowd control, trapping enemy groups to let you deliver some health-sapping attacks or focus on stragglers.įrequent switching is recommended and necessary, as each spell is tailored to best tackle a certain enemy number or kind. You’ve one loadout per magic set, with a quick switch between via left or right on the D-Pad. Use L1 or R1 to bring up a circular menu for Support of Attack, roll to your chosen type with the left stick, and release to lock that spell into part of a preset loadout. Press L1 and R1 together to open a circular menu and select which magic set is your current. Each cast has a unique feel thanks to the PS5 DualSense controller’s haptic feedback. Holding a trigger may let you aim a spell’s area of impact before release, charge another spell’s strength or fire a continual cascade of selected magic. Each spell has a different cooldown period and a specific way to cast it, be it tap, hold or charge. Juggling spellsĮach magic set is divided into two strands: multiple Support and a trio of Attack types. It’s also a great opportunity to use Sila’s Crucible support magic, which casts a wall of fire around Frey. The demo culminates in a boss fight against an Altered Quinkana, all teeth and tail, requiring quick moves to conquer. At the demo’s start, I can tap into two sets: Frey’s earth-based magic as well as Tanta Sila’s fire spells. ![]() Whatever shape those confrontations take, conquering each will see that Tanta’s power added to your arsenal. These are servants to the Tantas, Athia’s malevolent rulers, who Frey will eventually face one by one. One objective directs Frey to a bridge patrolled by bow-wielding fiends who, once downed, give way to a larger mini-boss opponent. Juggling attack and support magics and knowing when – and how – to cast them, precise use of parkour to accent those spells and dodge out of harm’s way.Įnemy design even in this short slice of gameplay is varied, though you’ll need to either Cuff Scan or activate Photo Mode to halt their aggressiveness long enough to admire their look.īetween these clashes that bookend my play time, a slew of enemy types dot the land, ready to be fought or raced past: wandering crowds of corrupted souls and herds of aggressive stags, gold horned crocodiles, winged aggressors. By demo’s end, a tense battle against a ferocious and fast alligator-type being tests everything learnt up to that point. A few slow-moving humanoids to test these abilities allow for relaxed experimentation. That tutorial introduces Frey’s magically-imbued mobility, combat options and crucially how the two are interlinked. A brief tutorial at the valley’s entrance aside, free exploration awaits. Yet the region’s topography is an open invitation to deviate: mountain pathways, floating rock chunks, gigantic bridges, lakes and ravaged villages. There are five objectives dotted around the map, coaxing players towards mission-based tours of Frey’s skills and the challenges she’ll face. That time is spent in a sprawling valley that’s ripe to play – and explore – with mystical parkour and test multiple magic spells unlocked for this demo. We’ve met the cast, seen action-packed trailers and been tantalized with a closer look at the game’s central villains. Today we can detail how the moment-to-moment gameplay of Frey’s journey unfolds by way of a recent hands-on with Forspoken. ![]()
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